![]() ![]() When binding the controller functions in Wii (sideways) controller mode the tilt bindings simply aren’t there to choose from anymore. In 1.9.5 it was possible to bind a couple of buttons (I used left trigger and right trigger) to tilt left and tilt right - this is essential for New Super Mario Bros Wii to be able to tilt certain platforms. The third issue is tilt support seems to have been removed from the controller bindings. The second issue is that there doesn’t seem to be any IR support anymore - previously you could use the right stick to move the IR pointer and there were a couple of different modes you could use to move it in (absolute and relative) in the core options - however those options seem to be gone and there is no way to emulate the IR pointer that I can find, making some games unplayable. ![]() Not the end of the world as I can manually reconfigure the D-pad directions to compensate for this. The first issue is that direction mapping is messed up since 1.9.6 for games that use the Wii (sideways) controller mode - switching the controller input to sideways no longer corrects the D-Pad orientation to be the right way around for a game expecting a sideways controller such as New Super Mario Bros Wii, which is the main game we play in Wii emulation. On 1.9.8 I can get C64, Amiga, NES, SNES, N64, Genesis emulation working fine but Dolphin is giving me problems with Gamecube and Wii games. So I’ve now been forced to run a later version of Retroarch. Recently 1.9.5 stopped working in DX11 and DX12 mode on the Series X (loads with a blank screen) even after fresh installs, which I think may be a result of an Xbox system software updated released on the. I’ve been using Retroarch 1.9.5 successfully for quite a while on my Xbox Series X however every version I’ve tried since 1.9.6 has issues with the Dolphin core that I can’t solve, as a result I’ve stayed with 1.9.5 where all the emulators I want to use work fine. I wonder if anyone has any ideas on this problem. ![]()
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